ESA Power of Play 2025: Who Plays and Why It Matters

ESA Power of Play 2025: Who Plays and Why It Matters

The Entertainment Software Association’s “Power of Play: 2025 Global Video Games Report” paints a clear picture of today’s gamers and the benefits they report from playing. Based on a global survey of around 24,000 respondents (age 16+ who play at least weekly), the report highlights demographics, mental and social benefits, and platform trends.

Key findings

  • Average respondent age: 41.
  • Gender split: nearly even (about 48% women).
  • Mental/emotional benefits reported:
    • 81% — mental stimulation.
    • 80% — stress relief.
    • 73% — feel happier.
    • 64% — less isolated / less lonely.
  • Skills and cognitive effects:
    • 77% — increased creativity.
    • 76% — improved problem-solving.
    • 74% — boosted cognitive skills and teamwork.
  • Platform preferences:
    • 55% — mobile is the favorite platform overall.
    • ~50% of under-35s play on mobile.
    • ~61% of 50+ gamers play on mobile.

Read the full ESA report here: Power of Play: 2025 (ESA)

What do these results mean to you? Do you play for stress relief, creativity, connection, or something else? Share your experience in the comments below.

Note: original coverage appeared on other outlets but this post links to the ESA report as the primary source.

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