AMD to preview FSR “Redstone” upscaling tech on December 10
AMD has announced it will reveal FSR “Redstone” on December 10 — its next‑generation upscaling suite aimed at closing the gap with NVIDIA’s DLSS. The company says Redstone brings not just improved machine‑learning upscaling but also enhanced AI frame generation, ray regeneration and radiance caching.
While AMD hasn’t published full technical details yet, early notes suggest Redstone is more than a pure upscaler. Key components advertised include:
- ML-powered upscaling: Improved image reconstruction and quality at higher upscaling ratios.
- AI frame generation: Frames generated via AI to smooth motion and increase perceived framerate.
- Ray regeneration: Techniques to reconstruct or refine ray‑traced effects — reportedly already integrated in Call of Duty: Black Ops 7 for the ray regeneration piece.
- Radiance caching: Faster or more efficient global illumination approximations to reduce ray‑tracing costs.
Context: AMD’s FSR family (FidelityFX Super Resolution) has improved markedly — FSR 5 added ML elements — but benchmarks and side‑by‑side tests have generally shown NVIDIA’s DLSS leading in image quality and performance. Redstone is positioned as AMD’s attempt to match or narrow that divide, and it will be showcased as a headline feature for RDNA 4‑series GPUs.
Why it matters
If Redstone delivers DLSS‑competitive upscaling and robust AI frame generation, it could increase the appeal of AMD cards across price tiers. That would be especially impactful for midrange and budget models (like the 9060 XT) that could gain a large effective performance uplift in supported games.
What to watch for on Dec 10
- Detailed benchmarks comparing Redstone vs DLSS in real games and resolutions.
- Compatibility and SDK details — which cards and drivers will support Redstone and whether older GPUs can be enabled.
- Developer integration notes — how easy it will be for studios to adopt Redstone features (especially ray regeneration and AI frame gen).
- Performance and quality tradeoffs for AI frame generation and radiance caching in demanding titles.
Early signs are promising: AMD already markets Redstone alongside its RDNA 4 launch, and some game integrations (ray regeneration in Call of Duty: Black Ops 7) are already reported. Still, the final verdict will depend on hands‑on tests and independent benchmarks once AMD publishes full details.
For further reading and the original coverage, see the announcement and follow AMD’s Dec 10 preview. (Opens in a new tab.)
Discussion: If Redstone matches DLSS, would you be more likely to choose an AMD GPU for your next build — or is NVIDIA’s ecosystem and track record still the deciding factor for you?
