Watch Samsung’s Galaxy XR Reveal: Replay, Key Specs, and Android XR Highlights

Watch Samsung’s Galaxy XR Reveal: Replay, Key Specs, and Android XR Highlights

Mixed reality headset on a desk

Samsung has officially unveiled the Galaxy XR, the first headset built on Google’s new Android XR platform in partnership with Qualcomm. The launch livestream aired on October 21 at 10PM ET and is now available to watch as a replay. If you want a quick catch-up, we’ve summarized the key specs, platform features and where to watch below.

Replay and official resources

Galaxy XR: Key specs and hardware

  • Price: $1,800 headset (optional Galaxy XR Controller $250; Travel Case $250)
  • Displays: Dual micro‑OLED, approx. 3,552 × 3,840 per eye (29M total pixels), up to 90Hz, ~100° horizontal FOV, ~96% DCI‑P3
  • Silicon: Snapdragon XR2+ Gen 2
  • Tracking & passthrough: Dual high‑res passthrough cameras; six external cameras for environmental tracking; interior eye‑tracking sensors
  • Biometrics: Iris recognition (unlock/password entry)
  • Audio/Mics: Dual speakers with Dolby Atmos; six microphones
  • Connectivity: Wi‑Fi 7, Bluetooth 5.4; IPD range 54–70mm; prescription lens inserts available
  • Weight & power: Headset ~545g (1.2 lb); external battery ~302g (0.7 lb); battery life ~2 hours general use, ~2.5 hours video; can charge while in use
  • Comfort: Balanced frame, thicker forehead cushion, rear dial strap; detachable light shield

Android XR: Apps, voice and multitasking

Android XR retains familiar Android design patterns while adding spatial controls. You can navigate with hand/eye tracking or use Gemini voice commands without a wake word (configurable).

  • App catalog on day one: Google says almost all Android apps will run as moveable, resizable spatial panels (no letterboxing). Adaptive large‑screen apps scale even better.
  • Google apps reworked for XR: Maps with Immersive View and 3D interiors; Photos with auto spatialization of 2D media; YouTube/Google TV with 4K virtual theater and 180°/360° libraries; Chrome and Meet optimized for XR.
  • Multitasking: Multiple resizable windows; arrange apps around your space or ask Gemini to organize them.

Games, creation and peripherals

  • Games at launch: NFL Pro Era, Inside [JOB] and more; Gemini can offer real‑time coaching/tips in supported titles.
  • Creation tools: Adobe Project Pulsar for immersive video edits (add 3D depth, contextual captions).
  • PC access: Link to your desktop (e.g., Steam Link) for traditional titles; tethered mode supports VR‑style operation.
  • Inputs: Optional Galaxy XR controllers; support for Bluetooth gamepads, keyboards and mice.

Bundles, promos and financing

  • Explorer Pack (buy by year‑end): 12 months of Google AI Pro, YouTube Premium (incl. Music), Google Play Pass; apps like NFL Pro Era, Project Pulsar, Calm, Asteroid; NBA League Pass (2025–26, US) or Coupang Play Sports Pass (Korea). Regional terms apply.
  • Financing: 24‑month plan (~$75/mo) on Samsung.com; stores offer 12‑ and 24‑month options.

Why it matters

  • Lower entry vs. Vision Pro: At ~$1,800, Galaxy XR targets high‑end mixed reality at a more accessible price.
  • Day‑one utility: Running the vast Android catalog as spatial panels should minimize the “empty app store” problem common to new platforms.
  • AI‑first interaction: Always‑available Gemini voice control fits a hands‑busy, input‑limited headset experience.

Tip: Watch for demos in the replay of Google Maps Immersive View, Photos’ auto‑spatialization, multi‑window workflows and early game/creation showcases.

Discussion: Does the combination of Android app support and Gemini voice control make Galaxy XR compelling at $1,800—or are you holding out for lighter smart glasses?

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