Airlock Games: Two ex‑MultiVersus directors launch studio and announce ‘What the Stars Forgot’

Airlock Games formed by ex‑MultiVersus directors — debuting sci‑fi sim‑management horror “What the Stars Forgot”

Indie game studio team discussion

Two former MultiVersus leads — production director Justin Fischer and technical director Brock Feldman — have founded a new independent studio called Airlock Games. Their first project is What the Stars Forgot, a sci‑fi sim management horror title that the team plans to fund via a Kickstarter campaign ahead of an early access launch in December.

The move follows the closure of MultiVersus earlier this year after Player First Games was acquired and the live service was shuttered. The founders say they’re pivoting away from AAA scale to retain creative control, a trend that’s increasingly common as developers seek smaller, more sustainable projects.

Key details

  • Studio: Airlock Games (founded by Justin Fischer and Brock Feldman)
  • First game: What the Stars Forgot — described as a sci‑fi sim management horror experience
  • Funding: Planned Kickstarter to generate backing
  • Launch plan: Early access targeted for December (post‑Kickstarter)

Why this matters

The departure of experienced directors from larger studios to form indie teams highlights a broader shift in the industry: developers increasingly prefer smaller teams and crowdfunded models to preserve creative freedom and reduce business risk. For players, this often results in more experimental or niche experiences that larger publishers might otherwise avoid.

What to watch

  • Kickstarter launch details — goals, stretch goals and backer rewards.
  • Early access roadmap and platform availability.
  • Developer updates describing gameplay systems, horror elements and management mechanics.

For further reading and the original report, see coverage from industry outlets as the Kickstarter and early access timetable are announced.

Discussion: Would you back a Kickstarter from former AAA leads for a smaller, experimental title — or wait for early access impressions first?

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